TABLE OF CONTENTS Text.mui/Text.mui Text.mui/MUIA_Text_Contents Text.mui/MUIA_Text_HiChar Text.mui/MUIA_Text_PreParse Text.mui/MUIA_Text_SetMax Text.mui/MUIA_Text_SetMin Text.mui/MUIA_Text_SetVMax Text.mui/Text.mui Text class allows generating objects that contain some kind of text. You can control the outfit of your text with some special control characters, including italics, bold, underline and color codes. Format codes align text either left, centered or right, linefeeds allow multiline text fields. Text.mui/MUIA_Text_Contents NAME MUIA_Text_Contents -- (V4 ) [ISG], STRPTR FUNCTION String to be displayed in a text object. If the string is larger than available display space, it will be clipped. Setting MUIA_Text_Contents to NULL results in an empty text object. The string is copied into a private buffer, you can destroy the original after using this tag. Whenever MUI prints strings, they may contain some special character sequences defining format, color and style of the text. '\n' Start a new line. With this character you can e.g. create multi line buttons. ESC - Disable text engine, following chars will be printed without further parsing. ESC u Set the soft style to underline. ESC b Set the soft style to bold. ESC i Set the soft style to italic. ESC n Set the soft style back to normal. ESCUse pen number n (2..9) as front pen. n must be a valid DrawInfo pen as specified in "intuition/screens.h". ESC c Center current (and following) line(s). This sequence is only valid at the beginning of a string or after a newline character. ESC r Right justify current (and following) line(s). This sequence is only valid at the beginning of a string or after a newline character. ESC l Left justify current (and following) line(s). This sequence is only valid at the beginning of a string or after a newline character. ESC I[s] Draw MUI image with specification . See autodocs of image class for image spec definition. Note: These rules apply to all MUI strings, not only to a text objects contents. You can e.g. format the columns of a listview or include images in a cycle gadgets entries. EXAMPLE ... MUIA_Text_Contents, "\33c\33bMUI\33n\nis magic" ... would look like | MUI | <-- bold | is magic | <-- normal SEE_ALSO MUIA_Text_SetMin, MUIA_Text_SetMax, MUIA_Text_PreParse Text.mui/MUIA_Text_HiChar NAME MUIA_Text_HiChar -- (V4 ) [I..], char FUNCTION If the character given here exists in the displayed string (no matter if upper or lower case), it will be underlined. This makes it easy to create macros such as KeyButton() that specify the control char and the underline char at the same time. SEE ALSO MUIA_Text_Contents, MUIA_Control_Char Text.mui/MUIA_Text_PreParse NAME MUIA_Text_PreParse -- (V4 ) [ISG], STRPTR FUNCTION String containing format definitions to be parsed before the text from MUIA_Text_Contents is printed. Using this tag, you can easily define different formats, colors and styles without modifying the original string. EXAMPLE ... MUIA_Text_PreParse, "\33c\33i", // centered and italics MUIA_Text_Contents, "foobar", ... SEE_ALSO MUIA_Text_Contents Text.mui/MUIA_Text_SetMax NAME MUIA_Text_SetMax -- (V4 ) [I..], BOOL FUNCTION Boolean value to indicate wether the objects maximal width shall be calculated to fit the string given with MUIA_Text_Contents. When set to FALSE, maximum width is not limited. For a text object that needs to be updated (e.g. some information about your programs status) you would probably set MUIA_Text_SetMax to FALSE to allow resizing of this object. For a label for one of your gadgets, you might want to give this tag a value of TRUE to prevent MUI from inserting additional layout space. Defaults to FALSE. EXAMPLE ... TX_Status = TextObject, RecessedFrame, MUIA_Background , MUII_BACKGROUND, MUIA_Text_PreParse, "\33c", MUIA_Text_Contents, "running...", End, ... set(TX_Status,MUIA_Text_Contents,"reading..."); ... set(TX_Status,MUIA_Text_Contents,"writing..."); ... SEE_ALSO MUIA_Text_SetMin, MUIA_Text_Contents Text.mui/MUIA_Text_SetMin NAME MUIA_Text_SetMin -- (V4 ) [I..], BOOL FUNCTION Boolean value to indicate wether the objects minimal width shall be calculated to fit the string given with MUIA_Text_Contents. When set to FALSE, minimum width will be set to 0 and the displayed string may be clipped. Defaults to TRUE. SEE_ALSO MUIA_Text_SetMax, MUIA_Text_Contents Text.mui/MUIA_Text_SetVMax NAME MUIA_Text_SetVMax -- (V11) [I..], BOOL FUNCTION Settings this to FALSE makes a TextObjects y-size unlimited. Defaults to TRUE which means the objects height is fixed.